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Maff Evans
Maff Evans
Digital Artist
Bristol, United Kingdom

Summary

Veteran CG artist with 30 years’ games industry experience. High proficiency in 3D modelling, textures and materials, graphic design, user interface design and technical implementation.

Skills

3D ModelingTexturingMaterialsUI DesignGraphic DesignWeb DesignMusic Production

Software proficiency

3ds Max
3ds Max
Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Productions

    • Mobile Game
      Reach EDU
    • Year
      2019
    • Role
      Lead artist
    • Company
      Reach Robotics
    • Mobile Game
      MekaMon
    • Year
      2017
    • Role
      Lead artist
    • Company
      Reach Robotics
    • Video Game
      Pyramid Raid
    • Year
      2015
    • Role
      UI / 2D artist
    • Company
      Travian Games
    • Video Game
      Dancing On Ice
    • Year
      2010
    • Role
      3D artist
    • Company
      Infusion Games
    • Video Game
      Conflict: Denied Ops
    • Year
      2008
    • Role
      Senior artist
    • Company
      Pivotal Games
    • Video Game
      Conflict: Global Storm
    • Year
      2005
    • Role
      3D artist
    • Company
      Pivotal Games
    • Video Game
      Conflict: Vietnam
    • Year
      2004
    • Role
      3D artist
    • Company
      Pivotal Games
    • Video Game
      The Great Escape
    • Year
      2003
    • Role
      3D artist
    • Company
      Pivotal Games
    • Video Game
      Conflict: Desert Storm II
    • Year
      2003
    • Role
      3D artist
    • Company
      Pivotal Games
    • Video Game
      Geoff Crammond's Grand Prix 4
    • Year
      2002
    • Role
      3D artist, UI designer
    • Company
      MicroProse
    • Video Game
      Geoff Crammond's Grand Prix 3: 2000 Season
    • Year
      2001
    • Role
      3D artist, UI designer
    • Company
      MicroProse
    • Video Game
      Geoff Crammond's Grand Prix 3
    • Year
      2000
    • Role
      3D artist, UI designer
    • Company
      MicroProse
    • Video Game
      Star Trek: New Worlds
    • Year
      2000
    • Role
      3D artist
    • Company
      Binary Asylum / Interplay

Experience

  • Lead artist at Reach Robotics
    Bristol, United Kingdom
    June 2016 - Present

    Lead artist for all visual aspects of the MekaMon brand. Produced in-game 3D models and textures, UI designs and assets and technical implementation of visuals using the Unity engine. Designed packaging and print materials for the MekaMon robot hardware. Led a team of artists producing 3D art, illustrations and concepts, VFX and animation for the MekaMon and Reach EDU apps.

  • Creative director at Noisy Graphics / Leap Interactive
    Bristol, United Kingdom
    October 2009 - June 2016

    Responsible for creative work done by the company as well as producing artwork and carrying out business operations. Work included corporate branding, logo design, website design, printed media, 3D game assets and game UI designs for a wide range of businesses in the UK and across Europe.

  • Senior technical artist at Pivotal Games
    Bath, United Kingdom
    February 2008 - August 2008

    Developing in-house art and design tools along with visual research and development, shader creation and technical guidelines for art production.

  • Senior artist at Pivotal Games
    Bath, United Kingdom
    June 2005 - February 2008

    Senior artist and team lead on Conflict: Denied Ops and a number of pitch projects. Responsible for environment art, lighting, texturing, mechanical scenery animation and technical implementation of tools using in-house engine and MaxScript.

  • Artist at Pivotal Games
    Bath, United Kingdom
    September 2002 - June 2005

    Environment artist, prop modeller, lighting artist and texture artist on Conflict: Desert Storm II, The Great Escape, Conflict: Vietnam and Conflict: Global Storm.

  • Artist at MicroProse
    Bristol, United Kingdom
    September 1999 - August 2002

    Artist producing 3D environment art and 2D front-end art for Geoff Crammond's Grand Prix series of games. Also produced motion graphics, UI designs and website designs for Grand Prix 4.

  • Artist at Binary Asylum
    Bath, United Kingdom
    June 1996 - August 1999

    Concept artist, illustrator, 3D modeller, texture artist and modeller on 'Kraken' (unreleased) and 'Star Trek: New Worlds'.

  • Artist / musician / writer at Freelance
    Bristol, United Kingdom
    June 1995 - June 1996

    Freelance writer on various technical and games magazines.

    Illustrator and 3D artist for advertising and games.

    Musician and remixer.

  • Reviews editor at Future Publishing
    Bath, United Kingdom
    August 1992 - June 1995

    Launch Reviews editor for Future Music magazine.

  • Staff writer at Future Publishing
    Bath, United Kingdom
    December 1989 - August 1992

    Staff writer on ST Format and Amiga Format magazines

  • Games editor at Future Publishing
    Bath, United Kingdom
    September 1989 - December 1989

    Games Editor on New Computer Express weekly magazine.

  • Staff writer at Newsfield
    Ludlow, Shropshire, United Kingdom
    June 1988 - April 1989

    Staff writer and reviewer on Zzap!64 magazine.