Veteran CG artist with 30 years’ games industry experience. High proficiency in 3D modelling, textures and materials, graphic design, user interface design and technical implementation.
Lead artist for all visual aspects of the MekaMon brand. Produced in-game 3D models and textures, UI designs and assets and technical implementation of visuals using the Unity engine. Designed packaging and print materials for the MekaMon robot hardware. Led a team of artists producing 3D art, illustrations and concepts, VFX and animation for the MekaMon and Reach EDU apps.
Responsible for creative work done by the company as well as producing artwork and carrying out business operations. Work included corporate branding, logo design, website design, printed media, 3D game assets and game UI designs for a wide range of businesses in the UK and across Europe.
Developing in-house art and design tools along with visual research and development, shader creation and technical guidelines for art production.
Senior artist and team lead on Conflict: Denied Ops and a number of pitch projects. Responsible for environment art, lighting, texturing, mechanical scenery animation and technical implementation of tools using in-house engine and MaxScript.
Environment artist, prop modeller, lighting artist and texture artist on Conflict: Desert Storm II, The Great Escape, Conflict: Vietnam and Conflict: Global Storm.
Artist producing 3D environment art and 2D front-end art for Geoff Crammond's Grand Prix series of games. Also produced motion graphics, UI designs and website designs for Grand Prix 4.
Concept artist, illustrator, 3D modeller, texture artist and modeller on 'Kraken' (unreleased) and 'Star Trek: New Worlds'.
Freelance writer on various technical and games magazines.
Illustrator and 3D artist for advertising and games.
Musician and remixer.
Launch Reviews editor for Future Music magazine.
Staff writer on ST Format and Amiga Format magazines
Games Editor on New Computer Express weekly magazine.
Staff writer and reviewer on Zzap!64 magazine.