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Space Station Interior - WIP

Some mid-development shots of a personal project to get to grips with a proper PBR workflow. Everything is modelled and sculpted in Blender and textured in Substance Painter before being assembled and lit in Unreal.

Wall types 1

Wall types 1

Junction

Junction

Wall types 2

Wall types 2

Normal maps and UE4 light baking

Normal maps and UE4 light baking